![herbst on Twitter: "Getting closer to lighting/lightmaps/environment parity between @unity's URP and @threejs for our @NeedleTools unity-to-three bridge. It's great that @glTF3D + PBR is mostly well-defined by now; things start to herbst on Twitter: "Getting closer to lighting/lightmaps/environment parity between @unity's URP and @threejs for our @NeedleTools unity-to-three bridge. It's great that @glTF3D + PBR is mostly well-defined by now; things start to](https://pbs.twimg.com/media/FIlEireWYAEDXKt.jpg)
herbst on Twitter: "Getting closer to lighting/lightmaps/environment parity between @unity's URP and @threejs for our @NeedleTools unity-to-three bridge. It's great that @glTF3D + PBR is mostly well-defined by now; things start to
Unity-Built-in-Shaders/Internal-GUIRoundedRect.shader at master · TwoTailsGames/Unity-Built-in-Shaders · GitHub
![The Unity Shaders Bible on Twitter: "Hey! we've created many #unity3d # shaders based on our book. Improve your game's graphics with the Unity Shaders Bible. You can see it here; ⭐️ https://t.co/QDEa1NBZ33 # The Unity Shaders Bible on Twitter: "Hey! we've created many #unity3d # shaders based on our book. Improve your game's graphics with the Unity Shaders Bible. You can see it here; ⭐️ https://t.co/QDEa1NBZ33 #](https://pbs.twimg.com/ext_tw_video_thumb/1454827047805673473/pu/img/Sx5zGR6KT8nxaRHo.jpg)